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Old Feb 23, 2006, 10:30 AM // 10:30   #1
Krytan Explorer
 
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Default Order Ele

Heya guys, seeing as eles are having a bad time in pve for getting into a group for tombs or even sf. I have tried to couple the ele with a necro by using energystorage as my main way to spam orders properly.

It is quite able to keep up with an order necro, but in the end the lack of soulreaping really makes you run out of juice faster then you can say oops. The only way i have been able to solve it is by lettign the mm or Mo/N carry br.

This way i keep them juiced up (both necro and monk) and the monk or necro keeps me juiced up so i can keep spamming. It works however best with a mo/N seeing as there are synergies in both of our builds.

In any case, I hope to see some more pointers to improve on this, but for the moment this is the build;

12 blood
9+3 earth (superior)
9+ 3 +1 energystorage (superior and +1 hat)

blood renewal
glyph of lesser energy
order of pain
order of the vampire
ward of melee
grasping earth
Blood ritual
Res sig

I was thinking about adding water or air in stead for gale/shock, but seeing the cost of the snares i deemed this build to be better and more costefficient and utilitatary not to mention less spread out in attribute points. But like I said its main beef is that it runs out of juice in the end if your group doesn't let you recharge your energy afterwards. That and the orders combined only do 26 damage in stead of the 34 extra damage from a real orders necro.

The synergies i was talking about earlier is that if you stay close to the monk, and the monk gets attacked by a grasp that gets by the bodyblocks you can throw up a ward of melee and then use grasping earth to hightail it out of there. only problem is that i haven't really noticed it working properly just yet... I can't really use any other skills since due to the spamming you don't really have that much energy left over to go damage which in turn made grasping earth quite interesting because of its low energy cost and quick casttime.

in any case, if somebody else knows of an idea to improve on this build, please do so. Just mocked this up quickly because i was tired of running a ranger or monk in a b/p group while not seeing my ele getten chosen.

Although i have a feeling that a me/n will be better in keeping up both orders contineously, the only stag they might run into is energy meaning they will prolly have a bigger need for continued br input.

Last edited by Renegade ++RIP++; Feb 23, 2006 at 10:36 AM // 10:36..
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Old Feb 23, 2006, 12:39 PM // 12:39   #2
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ok, need to make a small adjustment to this build by kicking out grasping earth. Chances will be high that it will be ineffective because of that dumb monsterstance and it losing hexes if hitting necros... so probably best to take obsidian flame along.

Or either go full air and get gale and blinding flash.

So either:

12 blood
9+3 earth (superior)
9+ 3 +1 energystorage (superior and +1 hat)
7 attributepoints left

blood renewal
glyph of lesser energy
order of pain
order of the vampire
ward of melee
obsidian flame
Blood ritual
Res sig

Or

12 blood
9+3 air (superior)
9+ 3 +1 energystorage (superior and +1 hat)
7 attributepoints left

blood renewal
glyph of lesser energy
order of pain
order of the vampire
Blinding Flash
Gale
Blood ritual
Res sig

Or as stated before a different approach:


12 blood
8+3 earth (superior)
9+ 3 +1 energystorage (superior and +1 hat)
7 +1 air (minor)
1 attributepoint left

blood renewal
glyph of lesser energy
order of pain
order of the vampire
ward of melee
Gale
Blood ritual
Res sig

Leaning more towards the last though, opinions ?

Last edited by Renegade ++RIP++; Feb 23, 2006 at 12:54 PM // 12:54..
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Old Feb 23, 2006, 01:30 PM // 13:30   #3
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How about Ward Against Foes instead?
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Old Feb 23, 2006, 01:45 PM // 13:45   #4
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To expesnive energywise while spamming orders you'll have to spend 25 energy just to get away. I also presumed the wardsize to run out of it and get distance so they will stop the chase to be to small, reason why grasping earth was so nice. Was like a cripple for 18 secs no matter where you run and was only an investment of 15 energy in total (ward + grasping earth).
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Old Feb 23, 2006, 01:53 PM // 13:53   #5
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WoF instead of Grasping...you don't really need the WoM...unless you want to stay where you are.
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Old Feb 23, 2006, 02:07 PM // 14:07   #6
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I use the wom mostly as a precaurionary measure to reduce the damage given to hte monk or to any of us squishies. It also helpes in making the rangers a better tank. only then the idea was to add soemthing so i can run away and hope that one of the rangers uses a throw dirt, physical resistance and can tank that grasp.
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Old Feb 23, 2006, 02:10 PM // 14:10   #7
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This is PvE?
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Old Feb 23, 2006, 02:18 PM // 14:18   #8
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yes, its not pvp builds forum if i'm correct, thats in the next forum. Not to mention that in pvp there isn't a monsterskill that decimates the hexes that easilly reason why i kicked the grasping earth as option anyway.

Last edited by Renegade ++RIP++; Feb 23, 2006 at 02:20 PM // 14:20..
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Old Feb 23, 2006, 02:19 PM // 14:19   #9
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...was making sure.

It's actually for both. So, I guess, either ward is all right.
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Old Feb 23, 2006, 02:22 PM // 14:22   #10
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heh was also in my first post that it was for pve, immediately in the opening line.
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